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Rusty Lake's new ADV The Past Within released! Cooperation play -only title that breaks up between the past and the future and challenges the mystery

Rusty Lake has released an adventure game THE PAST WITHIN for PC/Mobile.

This work is a point and click-style adventure game where two players who have separated from the past and the future world cooperate to challenge mystery. In order to clarify the whole plan of the mysterious person Albert Wander Boom, Albert's daughter Rose in the past world, in the future world, challenges the mystery of unidentified. Increase. In order to play this work, it is necessary for the players to own each other's games and to create an environment where they can communicate while playing.

The hints of mystery solving do not always exist in their own world, so two players need to report each other's situation. In addition, if the environment for exchanging between players is in place, it is possible to cooperate between different platforms.

Major features

Cooperation play experience

Rogue

Let's play with friends in the past and future. Cooperate to solve the puzzle and help Rose to execute your father's plan!

Two worlds, two viewpoints Both players can experience the environment in two different dimensions. This is the first experience in the Rusty Lake world, 2D and 3D.

Cross platform As long as you have a means of interacting with the play partner, The Past Within can be played on your favorite platform. Compatible with PC, Mac, iOS, Android (and Nintendo Switch!)!

Play time and replayability The game contains two chapters, and the average play time is about 2 hours. If you want to enjoy a complete experience, we recommend that you play again from another perspective. In addition, you can start over from scratch using the replay function of the game that changes the answer of all puzzles.

The Past Within, which also supports Japanese, is being distributed to PC (Steam, Itch.io)/iOS/Android. The release date of the Nintendo Switch version will be announced at a later date.

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