Launched in 1994, 'System Shock' was a great influence on the game industry in many ways. The main character, the hacker, occupied the space station Citadel, and the process of stopping the AI SHODAN that slaughtered people was not only an FPS with an infiltration action, but also introduced or established the concepts that users naturally see. It was. In particular, it was also inspired by later game developers by actively hiring the storytelling, System Shock tory, and physical effects using the unfamiliar audio logs at the time. As such, the Kickstarter raised immediately after the news that the Knight Dive was purchased in 2016. Then, as the development suffered difficulties, there was a pause, but the outline was slowly caught as declaring the resumption of development in 2019. After postponing the launch in 2022 with Corona 19, I was devoted to development and finally I was wondering how we tried to reproduce the original story in line with the current generation. ※ ...