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LOL: Absurd interaction of K'Sante holds enemies on the floor and puts the champion in danger

The debut of a new champion is one of the most sensitive moments for the operation of League of Legends (LOL). The balancing problems that often follow the arrival of unpublished characters, we must also add possible bugs that were not detected in the testing phase. It is not something that should happen to every champion who joins summoner's Rift, however, K'Infant has a problematic interaction that is leaving all the players who face him desperate.

THE K'SENT INTERACTION THAT IS LEAVING THE COMMUNITY DESPERATE

Of all the skills of K'Santa, r (unrestricted form) is the most interesting. It is with this skill that the champion can change shape and enter an offensive way in which all his resistances are converted into offensive attributes. Ult also has an additional function, which is to move enemies and immobilize them by a fraction of a second to be displaced beyond a wall, if applicable. However, it is at this moment that the character's big function of the character arises. There is a situation where, due to a bug, you can immobilize your opponents forever .

If K'Santa uses his ultimate to take an opponent by a wall and cannot complete the animation, dying in the middle of it, the opponent is immobilized for several seconds at the destination site. It is as if the character is expecting the appearance of an enemy that will never arrive. Also, testing in training mode we can replicate the bug on 100% of occasions . It happens whenever K'Santa dies after the enemy's movement animation begins. Something that, of course, can be considered a bug and have a very influential effect on the result.

So far no Riot Games employee commented on the situation , although many members of the League of Legends community have requested that K'Santa be deactivated, a request that seems reasonable. The truth is that it is surprising that the champion has reached active servers with this bug who, being moderately common, should have been detected and corrected during his period in the BE or in the developer's internal testing phases.

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