When a developer does not communicate their official numbers, it can usually be considered something worrying. Among the numerous bugs that League of Legends has suffered since the launch of Aphelia, Viego, Sylas and other champions, as well as the fiasco of certain events, such as Star Guardians and the ruin during the launch of Viago There are those who believe that Riot Games's Moba is in decline. However, we are here to say that Moba is doing quite well if we talk about active and concurrent players within the game.
A number of enviable players
Before continuing, it is important to clarify some points. We do not know if the data found from the active LOL players take into account all the servers of the game , or only those administered by Riot himself. That is, it is possible that the Base of China players is not included in the number, since it is often difficult to obtain concrete data there. In any case, this does not change the general picture that can be identified.
Taking into account the recent data of August 2022, League of Legends has had around 124 million active accounts , that is, they played regularly during this period. There is a slight fall compared to 2021 **, when there were 126 million accounts that were active in the same period.
Despite this, 2021 was marked by the pandemic, so it can be judged that a small fall is not alarming. Looking at 2020 , we can see something surprising there, since in August 2020 there were only 105 million active accounts in the same period. Riot Games, therefore, seems to have managed to retain most of the players who arrived on the way thanks especially to Arcane.
Why is this not necessarily relevant?
To be brief, This does not have to be completely relevant because the amount of active accounts is not necessarily representative of the number of players. For example, in some countries you need to use your ID to create an account, as in South Korea, instead of need only an email address as in the rest of the world. Of the 124 million active players, presumably some have multiple accounts for a variety of reasons.
It is not plausible to estimate how many players have secondary accounts (or tertiary, etc.) and how much this affects the total calculation of the amount of active accounts . Therefore, it is not very relevant to reduce it to this statistic, and Riot Games certainly knows, hence the fact that this type of data does not officially publish.
*All the numbers used for this article come from the ActivePlayer.io website, which estimates using several sources.
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